Alpha Public release!
Hello!
It's been a while since I added a game, but here comes Epsilon Fortress, a super slow-paced mecha game putting you in the shoes of a lost soldier stuck behind enemy lines after losing the war. The idea came after talking with one of my roommates about how fast paces Ultrakill is. I thought it would be silly to go the complete opposite way... So, a week later, I had a quick and dirty prototype that became Epsilon Fortress!
It is definitely not a finished game, but there's a few hours of game play. There are obviously bugs as it is in alpha and feedback from other people would help quite a bit. As stated before, the initial idea was to have the slowest game play possible, but I've kept that at a sane level to make the game still fun to play.
There are still mechanics that are not implemented yet but the base is there: You can move inside the mech, pilot the mech, land and do missions, earn resources and upgrade the mech, research new modules for it, repair it. There's a jukebox in the cabin to listen to music (Just 3 songs and they are not super great, there are some songs I had made before and I just threw them in there, and i am no musician...) and a few more things.
If anybody sees this, please try it out and leave me some feedback, good or bad, anything will help!
Files
Get Epsilon Fortress
Epsilon Fortress
A Slow Paced Mech Game
Status | In development |
Author | Double Wookie |
Genre | Action |
Tags | Godot, Immersive, Mechs, Sci-fi, Singleplayer |
Languages | English |
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